Notes from the fogou

A compilation of micro play reports in roughly chronological order, to be updated as soon as I get to try a new title. I may add to the existing entries with fond memories or dark recollections at will.

D&D 5e | Played this more times than I can count. Like most, 5e was my entry point to TTRPGs. It sure is a game/10.

The Killer | The premise was that you're a group of friends in some kind of setting where The Killer is on the loose, and your goal is to not get The Killed. These were the exact words in the post. We had a great time. If anyone knows where the post this was based off of is hiding online, please send it to me via carrier pigeon or other means. Found!

Pathfinder | Played once, it was fine. I would do it again in a desert island situation. I'm happy for everyone who finds Pathfinder and enjoys it.

Call of Cthulhu | I haven't played this nearly enough times, one of my favorites. So many games run together, but each Call of Cthulhu session I've joined was unique. For some reason these tend to be the games where I pitch truly goblin brained ideas to the GM for rolls at a high frequency.

Wanderhome | Made it through character creation and then had to drop out. Cute/10.

Burning Wheel | Currently playing. One of my favorites. I have a great GM.

Sig: Manual of the Primes | Very storygame, my entry into the format. Nostalgic memories.

Wayfarer's End | Nice social experience if you've ever wished you could learn more about your table's food related opinions. Balanced nicely by the relatively gloomy setting.

Mothership | I remember having fun and being very confused. My first brush with OSR. I encountered the certain doom atmosphere and went "LOL, my PC's a robot, what if they just replace her with copies bearing the same name and an iterative numeral?" That was how I divined Bungie's 2026 extraction shooter Marathon through the power of OSR.

Lancer | Loved it. My mech had a sniper rifle and then I jumped out and terrified a bunch of scientists. I had a cool GM who was good at making us feel like we were truly plunged into an unfamiliar setting.

Shadowdark | Would play again at gunpoint without crying. Probably not otherwise. I met some of my future gaming besties at that table.

Vampire: the Masquerade | Once. OOF/10. My GM did his best but none of us could wrap our heads around the sourcebook. RIP Aislynn, someday you will reach 250,000 followers on the P2P vampire social media network.

Public Access | I was excited for my GM who was looking forward to the public release. Personally found it to be fine. I am not much of a horror fan. This was one of those games where I wasn't sure if the sauce was a product of the game design or my GM knowing how to tell a good story.

Daggerheart | I was offended and shocked by the board game elements, but it was otherwise fine. Very produced and glitzy to the extent that it distracted from the experience. I remember wishing I could bite the Hope tokens, which were even more candy-ish than dice usually look. My GM really made the experience shine.

Gardens of Ynn + Lasers and Feelings + Cthulhu Dark | Really cool experience that showed me how you can use games like a MIDI board. Gardens of Ynn is a sweet, weird point crawl that I look back on fondly.

Press the Beast's Evil Labyrinth | A masterpiece. A tour de force of game design. Genuinely one of the most unhinged gaming experiences I've personally been privvy to.

Stonetop | Currently GMing. Immediately informed a significant chunk of my Gamer OpinionsTM. Not my first PbtA, but the one that made it all make sense.

note: Links to product pages or other blogs are provided for the sake of quick, official descriptions from game creators in the case of games that may not be widely known by anyone who'd be likely to find this blog anyway. I'm not affiliated with any of these titles.